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Official Tournament Rules
Spirit and Goals of the
Hoop Dreams Tournament & Community Festival
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Bring
together people of all ages and communities from across
the DC region for a day of fun, friendly competition and
community spirit.
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Celebrate and honor the work of the students, mentors,
volunteers and supporters of the Hoop Dreams Scholarship
Fund.
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Raise
funds and support for the scholarships, mentoring programs
and other community efforts by the Hoop Dreams Scholarship
Fund.
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We
thank all players and participants for joining in this
great day of friendly competition and community spirit and
ask that these positive goals are kept in mind at all
times during Tournament games and activities.
Jerseys/Team Uniforms
As an experiment this year we are asking each player to
bring a dark t-shirt (navy,
black, dark green, etc.) to the Tournament. When combined
with the white
Sprit Tournament t-shirt each participant will receive as a
gift, each player/team will have a pair of jerseys: "white"
and a "dark." We ask that you work with your
opponents in each game and wear different color jerseys.
This will assist
the officials and scorekeepers to do a better job. Your
cooperation will be
greatly appreciated.
Tournament Format
The 2008 Tournament will offer a Round Robin format of
play. This format will offer more playing time, more
competitive play, the chance for more teams to win, more
prizes and an overall better playing experience. All skill
levels are welcome. Professional referees will officiate
each game. Tournament organizers, Head Referee and
Tournament Commissioner/Judge reserve the sole right to
revise the scoring, time limits and other rules as
conditions warrant (for example adjustments to length and
scoring rules for games in the event that weather requires
the shortening of games). The following rules are basic to
the Tournament. The Head Referee will have additional
details on the rules that can be explained to Team Captains
if necessary.
Team Rosters
Teams may have 3 to 5 players. Team captains must provide a
complete roster of their 3 to 5 players, and no more than 5
players, prior to the start of the Tournament, consistent
with the requirements of Tournament Registration. No changes
can be made to the roster after team registration has been
completed and prior to a team's first scheduled game. Each
player may only be listed on one team roster and can only
play on that team for the entire Tournament. Any violation
involving a player playing on more than one team or joining
another team after his/her earlier team has lost will lead
to immediate disqualification of the player and any teams
that player has played for at the Tournament. Note:
Recognizing that some players may arrive late to the games,
a player whose name is listed on the original team roster
prior to the team's first game, but who is absent from the
team's initial games, may play on that team at any time
later in the Tournament. A player who is on the original
team roster may also play in one or more games, be absent
for some games and then return to still play on the same
team later in the Tournament.
Waiver of
Claim Signatures
All players must sign a Waiver of Claim form before the
start of each game.
Official Player ID
Required
Each player must carry a photo ID at all times while
participating in the Tournament. Tournament officials
reserve the right to ask to see any player's ID before the
start of any game. Thank you for your cooperation. All
players must wear the official tournament wristband bearing
his or her team number while playing or enjoying tournament
hospitality. This is your Player ID. The band may be worn at
the ankle if a player prefers.
Forfeits
A 10-minute forfeit rule will be enforced, unless a team's
delay is due to other courts falling behind schedule or a
delay required by game operations officials.
The Game
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Games
will consist of a single 10-minute period. The clock will
run continuously, unless the Referee asks for time to be
stopped. In the final two minutes of the game or any
applicable overtime period, the Game Clock shall stop on
all time-outs and on all free throw situations. Timing
will be further outlined under the section #6,
"Time-Outs."
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There
will be a professional Referee, a court supervisor, and a
timekeeper at each court throughout the tournament. Before
each game the Referee will explain court boundaries and
any important emphasis on rules and player conduct. NOTE
that the Court Supervisor will also serve as the official
scorekeeper in 2008. This is a change.
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A
three-minute warm-up period for all games is allowed with
players ready to begin play after the Referee has
indicated a "one-minute" warning.
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A
coin toss will determine first possession. The team
winning the toss shall have the right to accept or refuse
the ball. If they refuse the ball, they shall receive
first possession in overtime. If the defensive team causes
a 'jump ball situation', then the possession shall go to
the defense. If the defensive team causes a 'jump ball
situation' during a loose ball, then the possession shall
be awarded to the team who was on defense prior to the
ball becoming loose. The ball will change possession after
all made baskets ("loser's out"). The offensive team must
check the ball to the Referee at the start of each
possession.
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Overtime possession: The team on defense at the start of
the game (regulation play) will get possession in
overtime.
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The
ball will be "taken back" beyond the 3-point line on every
change of team possession before offensive possession play
can begin (even on blocked shots, air balls, and steals).
Failure to take the ball back will result in loss of
possession and any points resulting from that possession.
Each team possession after a stoppage of play must start
with the offense checking the ball to the Referee.
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A
standard three-second time limit in the key will be
enforced.
Time Outs
Teams are allowed two 30 second-timeouts. THE GAME CLOCK
WILL NOT STOP FOR TIME-OUTS, EXCEPT IN THE LAST TWO MINUTES
OF PLAY. The clock may be stopped by Referee discretion at
any time in event of injury, serious dispute, or other major
problem. The clock will not be stopped in the last 2 minutes
of the game except in the case of the following conditions:
time-outs, out of bounds, violations, fouls, free throws,
injuries, and disputes as judged reasonable by the Referee
and Head Official. Time-outs not are permitted in overtime.
Substitutions
Substitution is unlimited but permitted only when the ball
is not in play. The Referee will approve substitution before
play resumes. All subs must check in at the scorer's table
and have the substitution approved by the Referee before
entering the game.
Scoring
Baskets are worth 1 point; Shots made from outside the
"three-point" line are worth 2 points; Games are played to
11 points, win by 2, or to 10 minutes, whichever comes
first. Ties will be decided by an overtime playoff - first
team to win by 2 wins the game. Possession in overtime is
explained in rule #5.
Fouls
Each foul is recorded as a team foul. Starting with the 7th
team foul a free throw will be given to the offended player
and if made or missed, the fouling team gains possession of
the ball. All free throws are attempted with no other
players on the court. After the 7th team foul, if a player
on the opposing team is fouled in the "act of shooting" and
makes the basket, the basket counts, a team foul is
recorded, and a one free throw is given to the fouled player
- the same foul shot rules then apply. If, in the act of
shooting, a player is fouled but misses the shot, one free
throw is given if the foul occurs inside the 3-point line
and two free throws are given if the foul occurs outside the
3-point line. Technical fouls count as team fouls, and the
offended team is awarded one free throw shot (by any player
chosen by the team captain). After a technical foul, the
possession will remain with the team who was in control
prior to the technical being charged. If a technical foul is
called during a 'loose-ball' situation, then the team who
was in control prior to the technical being charged shall
retain possession. A player will be ejected from the game if
he/she receives two (2) technical fouls in the same game. If
the foul is ruled flagrant, regardless of where it occurs on
the court, two foul shots are awarded and the offended team
keeps possession of the ball; and the player committing the
flagrant foul MAY BE EJECTED, at the Referee's sole
discretion, FROM THE GAME. At the Referee's discretion,
recommendation may be given by the Referee to the Head
Referee for a decision on ejection of a player from the
entire Tournament. Any "delay of game" by a team during the
last 3 minutes of the game will result in a technical.
No Dunking
In the interest of safety and to minimize damage to the
equipment, there will be no dunking throughout the entire
Tournament including the warm-ups and any overtime periods.
Failure to observe this rule will result in a technical foul
and failure to observe a warning on this will lead to
consideration of ejection of the offending player from the
Tournament
Proper Conduct
The Team Captain is the sole representative for his/her team
and will interact with tournament officials accordingly. All
players will show appropriate respect for Referees and other
Tournament officials. All players are expected to display
good sportsmanship at all times. Inappropriate conduct will
be dealt with immediately by Referee and may result in
ejection from the Game underway and if necessary, referral
to the Head Referee regarding possible ejection of the
player from the Tournament.
Appeals
The officiating of Tournament Games is handled by Game
Officials and players should not bring appeals or
game-related disputes to Hoop Dreams Management, Staff or
other Tournament organizers. Appeals on calls must be
discussed with the Game Referee only by Team Captains.
Appeals must be discussed in a civil manner. In the event of
a significant appeal on a call, a flagrant foul situation
that could lead to player ejection from the Tournament, or
other such matter, the Game Referee will stop the game clock
and have a Court Supervisor or other available event staff
person notify the Head Referee of the dispute or appeal. The
Head Referee and Game Referee will confer on the matter and
make a decision. In the event of major disputes leading to a
further appeal, the Game Referee, Head Referee and
Tournament Commissioner/Judge will review the matter and
make a final decision. While reviewing such a case, the Head
Referee and Tournament Commissioner/Judge will notify
Tournament management that an appeal is being reviewed. All
decisions made after review by the Game Referee, Head
Referee, and Tournament Commissioner/Judge are final and
cannot be appealed to HDSF Management or Tournament
organizers.
Thank you
We thank all players and participants for joining us at the
Hoop Dreams Tournament & Community Festival and for
conducting themselves at times with a positive approach and
spirit that befits the goals of the event.
Click
here to download a copy of the rules. |
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